Let There Be Controls
As before there weren't! Apparently. My bad. We may not have noticed during prototype development due to a lack of controllers in the office - but it seems some of the controller types we intended to support in this prototype were not, in fact, supported. Even still, the controller support is going to be a little less than perfect for a while longer - we're yet to map controller glyphs to the exact kind of controller a player is using - but you should be able to play with a greater range of controllers now!
Aside from that, with this small update we've added a little bit extra tutorialization throughout the match configuration process, and we're likely to be focussing on this area too in updates in the near future, as we take this prototype to games expos and get more player feedback. More fields, teams, powers, and game modes, are however on the horizon 🌄
Andrew
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Springpong
Springpong is a fast paced, high scoring, game of super-powered competitive pinball, with a cute claymation aesthetic.
Status | In development |
Authors | Very Evil Demons, robin lawrence, r0sebug |
Genre | Sports |
Tags | 2D, competitive, Fast-Paced, Indie, Local multiplayer, Multiplayer, party-game, Pinball, Split Screen, stop-motion |
Languages | English |
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